Queue, Service, and Route Modeling
SimEvents® software provides a discrete-event simulation engine that manages and processes sequences of asynchronous events. Entities are abstractions of discrete items of interest. Generating, moving, and processing entities in the system causes events, such as the arrival of a packet or the departure of an airplane. In turn, these events modify the states in the system to affect system behavior.
Characterize your entity with attributes, such as a destination address, processing time, or server delay. Use SimEvents blocks to generate, queue, service, delay, and route entities.
Categories
- Generate and Destroy Entities and Messages
Specify entity generation and termination
- Queue and Service
FIFO queue, LIFO queue, priority queue, delay modeling, entity storage, buffering
- Route Entities and Simulink Messages
Entity paths, decision-making logic, switching, gating, multicasting
- Entity Attributes and Entity Priorities
Entity data for run-time control, specify entity priorities
- Events
Events, event actions, run-time control
- Migrate Legacy SimEvents Models
Convert SimEvents models to SimEvents Version 5.0 or later