Import STL and Physical Modeling XML Files
CAD models frequently use STL (STereoLithography) format files or Physical Modeling XML files.
You can use the 3D World Editor to import STL and Physical Modeling XML files directly into a VRML virtual scene. You can integrate content from those files into a virtual world, converting the structure into VRML.
Note
You cannot use the 3D World Editor to import STL and Physical Modeling XML files directly into an X3D virtual scene.
To import an STL or Physical Modeling XML file:
In the 3D World Editor, select the
Root
node or anMFNode
node (usually thechildren
node of aTransform
orGroup
node).From the Nodes > Import From menu item, select either STL File or Physical Modeling XML File.
Tip
Alternatively, you can right-click the
Root
node or anMFNode
node and use the Import From menu item. To insert the new node in the middle of a node list, after the selected node, use the Nodes > Import From menu path.Note
To import a Physical Modeling XML file, the target folder must be writable.
Results
Importing an STL file creates a Transform
node containing a
Shape
node with IndexedFaceSet
geometry that
represents the original STL shape. The new Transform
is create in one of
these locations:
At the main level of the scene hierarchy (at the end of the file)
As a child of a selected grouping node
Importing a Physical Modeling XML file creates an individual VRML file for each STL file that the XML file references. The created VRML files are stored in the folder where the edited VRML file is located.
In the edited VRML file, the newly created Transform
contains
hierarchical structure Transforms
that correspond to the structure of
objects described in the XML file. Individual VRML shape files in this structure are
referenced using Inline
nodes.
Note
When importing a Physical Modeling XML file into a new, unsaved VRML model, children VRML files are created in the current working folder. If you save the file into a different folder, move the referenced VRML files to the new location.