Create Simulink Environment and Train Agent
This example shows how to convert the PI controller in the watertank
Simulink® model to a reinforcement learning deep deterministic policy gradient (DDPG) agent. For an example that trains a DDPG agent in MATLAB®, see Compare DDPG Agent to LQR Controller (Reinforcement Learning Toolbox).
Water Tank Model
The original model for this example is the water tank model. The goal is to control the level of the water in the tank. For more information about the water tank model, see watertank Simulink Model (Simulink Control Design).
Modify the original model by making the following changes:
Delete the PID Controller.
Insert the RL Agent block.
Connect the observation vector , where is the height of the water in the tank, , and is the reference height.
Set up the reward .
Configure the termination signal such that the simulation stops if or .
The resulting model is rlwatertank.slx
. For more information on this model and the changes, see Create Custom Simulink Environments (Reinforcement Learning Toolbox).
open_system("rlwatertank")
Create the Environment
Creating an environment model includes defining the following:
Action and observation signals that the agent uses to interact with the environment. For more information, see
rlNumericSpec
(Reinforcement Learning Toolbox) andrlFiniteSetSpec
(Reinforcement Learning Toolbox).Reward signal that the agent uses to measure its success. For more information, see Define Reward and Observation Signals in Custom Environments (Reinforcement Learning Toolbox).
Define the observation specification obsInfo
and action specification actInfo
.
% Observation info obsInfo = rlNumericSpec([3 1],... LowerLimit=[-inf -inf 0 ]',... UpperLimit=[ inf inf inf]'); % Name and description are optional and not used by the software obsInfo.Name = "observations"; obsInfo.Description = "integrated error, error, and measured height"; % Action info actInfo = rlNumericSpec([1 1]); actInfo.Name = "flow";
Create the environment object.
env = rlSimulinkEnv("rlwatertank","rlwatertank/RL Agent",... obsInfo,actInfo);
Set a custom reset function that randomizes the reference values for the model.
env.ResetFcn = @(in)localResetFcn(in);
Specify the simulation time Tf
and the agent sample time Ts
in seconds.
Ts = 1.0; Tf = 200;
Fix the random generator seed for reproducibility.
rng(0)
Create the Critic
DDPG agents use a parametrized Q-value function approximator to estimate the value of the policy. A Q-value function critic takes the current observation and an action as inputs and returns a single scalar as output (the estimated discounted cumulative long-term reward for which receives the action from the state corresponding to the current observation, and following the policy thereafter).
To model the parametrized Q-value function within the critic, use a neural network with two input layers (one for the observation channel, as specified by obsInfo
, and the other for the action channel, as specified by actInfo
) and one output layer (which returns the scalar value).
Define each network path as an array of layer objects. Assign names to the input and output layers of each path. These names allow you to connect the paths and then later explicitly associate the network input and output layers with the appropriate environment channel. Obtain the dimension of the observation and action spaces from the obsInfo
and actInfo
specifications.
% Observation path obsPath = [ featureInputLayer(obsInfo.Dimension(1),Name="obsInLyr") fullyConnectedLayer(50) reluLayer fullyConnectedLayer(25,Name="obsPathOutLyr") ]; % Action path actPath = [ featureInputLayer(actInfo.Dimension(1),Name="actInLyr") fullyConnectedLayer(25,Name="actPathOutLyr") ]; % Common path commonPath = [ additionLayer(2,Name="add") reluLayer fullyConnectedLayer(1,Name="QValue") ]; criticNetwork = layerGraph(); criticNetwork = addLayers(criticNetwork,obsPath); criticNetwork = addLayers(criticNetwork,actPath); criticNetwork = addLayers(criticNetwork,commonPath); criticNetwork = connectLayers(criticNetwork, ... "obsPathOutLyr","add/in1"); criticNetwork = connectLayers(criticNetwork, ... "actPathOutLyr","add/in2");
View the critic network configuration.
figure plot(criticNetwork)
Convert the network to a dlnetwork
object and summarize its properties.
criticNetwork = dlnetwork(criticNetwork); summary(criticNetwork)
Initialized: true Number of learnables: 1.5k Inputs: 1 'obsInLyr' 3 features 2 'actInLyr' 1 features
Create the critic approximator object using the specified deep neural network, the environment specification objects, and the names if the network inputs to be associated with the observation and action channels.
critic = rlQValueFunction(criticNetwork, ... obsInfo,actInfo, ... ObservationInputNames="obsInLyr", ... ActionInputNames="actInLyr");
For more information on Q-value function objects, see rlQValueFunction
(Reinforcement Learning Toolbox).
Check the critic with a random input observation and action.
getValue(critic, ... {rand(obsInfo.Dimension)}, ... {rand(actInfo.Dimension)})
ans = single
-0.1631
For more information on creating critics, see Create Policies and Value Functions (Reinforcement Learning Toolbox).
Create the Actor
DDPG agents use a parametrized deterministic policy over continuous action spaces, which is learned by a continuous deterministic actor.
A continuous deterministic actor implements a parametrized deterministic policy for a continuous action space. This actor takes the current observation as input and returns as output an action that is a deterministic function of the observation.
To model the parametrized policy within the actor, use a neural network with one input layer (which receives the content of the environment observation channel, as specified by obsInfo
) and one output layer (which returns the action to the environment action channel, as specified by actInfo
).
Define the network as an array of layer objects.
actorNetwork = [ featureInputLayer(obsInfo.Dimension(1)) fullyConnectedLayer(3) tanhLayer fullyConnectedLayer(actInfo.Dimension(1)) ];
Convert the network to a dlnetwork
object and summarize its properties.
actorNetwork = dlnetwork(actorNetwork); summary(actorNetwork)
Initialized: true Number of learnables: 16 Inputs: 1 'input' 3 features
Create the actor approximator object using the specified deep neural network, the environment specification objects, and the name if the network input to be associated with the observation channel.
actor = rlContinuousDeterministicActor(actorNetwork,obsInfo,actInfo);
For more information, see rlContinuousDeterministicActor
(Reinforcement Learning Toolbox).
Check the actor with a random input observation.
getAction(actor,{rand(obsInfo.Dimension)})
ans = 1x1 cell array
{[-0.3408]}
For more information on creating critics, see Create Policies and Value Functions (Reinforcement Learning Toolbox).
Create the DDPG Agent
Create the DDPG agent using the specified actor and critic approximator objects.
agent = rlDDPGAgent(actor,critic);
For more information, see rlDDPGAgent
(Reinforcement Learning Toolbox).
Specify options for the agent, the actor, and the critic using dot notation.
agent.SampleTime = Ts; agent.AgentOptions.TargetSmoothFactor = 1e-3; agent.AgentOptions.DiscountFactor = 1.0; agent.AgentOptions.MiniBatchSize = 64; agent.AgentOptions.ExperienceBufferLength = 1e6; agent.AgentOptions.NoiseOptions.Variance = 0.3; agent.AgentOptions.NoiseOptions.VarianceDecayRate = 1e-5; agent.AgentOptions.CriticOptimizerOptions.LearnRate = 1e-03; agent.AgentOptions.CriticOptimizerOptions.GradientThreshold = 1; agent.AgentOptions.ActorOptimizerOptions.LearnRate = 1e-04; agent.AgentOptions.ActorOptimizerOptions.GradientThreshold = 1;
Alternatively, you can specify the agent options using an rlDDPGAgentOptions
(Reinforcement Learning Toolbox) object.
Check the agent with a random input observation.
getAction(agent,{rand(obsInfo.Dimension)})
ans = 1x1 cell array
{[-0.7926]}
Train Agent
To train the agent, first specify the training options. For this example, use the following options:
Run each training for at most 5000 episodes. Specify that each episode lasts for at most
ceil(Tf/Ts)
(that is 200) time steps.Display the training progress in the Episode Manager dialog box (set the
Plots
option) and disable the command line display (set theVerbose
option tofalse
).Stop training when the agent receives an average cumulative reward greater than 800 over 20 consecutive episodes. At this point, the agent can control the level of water in the tank.
For more information, see rlTrainingOptions
(Reinforcement Learning Toolbox).
trainOpts = rlTrainingOptions(... MaxEpisodes=5000, ... MaxStepsPerEpisode=ceil(Tf/Ts), ... ScoreAveragingWindowLength=20, ... Verbose=false, ... Plots="training-progress",... StopTrainingCriteria="AverageReward",... StopTrainingValue=800);
Train the agent using the train
(Reinforcement Learning Toolbox) function. Training is a computationally intensive process that takes several minutes to complete. To save time while running this example, load a pretrained agent by setting doTraining
to false
. To train the agent yourself, set doTraining
to true
.
doTraining = false; if doTraining % Train the agent. trainingStats = train(agent,env,trainOpts); else % Load the pretrained agent for the example. load("WaterTankDDPG.mat","agent") end
Validate Trained Agent
Validate the learned agent against the model by simulation. Since the reset function randomizes the reference values, fix the random generator seed to ensure simulation reproducibility.
rng(1)
Simulate the agent within the environment, and return the experiences as output.
simOpts = rlSimulationOptions(MaxSteps=ceil(Tf/Ts),StopOnError="on");
experiences = sim(env,agent,simOpts);
Local Reset Function
function in = localResetFcn(in) % Randomize reference signal blk = sprintf("rlwatertank/Desired \nWater Level"); h = 3*randn + 10; while h <= 0 || h >= 20 h = 3*randn + 10; end in = setBlockParameter(in,blk,Value=num2str(h)); % Randomize initial height h = 3*randn + 10; while h <= 0 || h >= 20 h = 3*randn + 10; end blk = "rlwatertank/Water-Tank System/H"; in = setBlockParameter(in,blk,InitialCondition=num2str(h)); end
See Also
train
(Reinforcement Learning Toolbox)
Related Topics
- Train Reinforcement Learning Agents (Reinforcement Learning Toolbox)
- Create Custom Simulink Environments (Reinforcement Learning Toolbox)